drowning_damage
booleanJava 26.2 & Bedrock 26.32Controls whether players and mobs take damage from drowning. When false, running out of breath underwater deals no damage — you can stay submerged indefinitely.
Enable drowning_damage
Drowning damage is active — running out of air deals 2 damage every half-second until you surface or die.
Java
/gamerule drowning_damage trueBedrock
/gamerule drowningdamage trueBedrock uses drowningdamage (all-lowercase, no separators).
Disable drowning_damage
No drowning damage. Players and mobs can breathe underwater indefinitely without taking harm.
Java
/gamerule drowning_damage falseBedrock
/gamerule drowningdamage falseDefault: true. Restore with /gamerule drowning_damage true
What drowning_damage does
Controls whether players and mobs take damage from drowning. When false, running out of breath underwater deals no damage — you can stay submerged indefinitely.