fall_damage
booleanJava 26.2 & Bedrock 26.32Controls whether players and mobs take damage from falling. When false, no fall damage is dealt regardless of how far you fall.
Enable fall_damage
Fall damage applies normally — 0.5 hearts per block fallen above 3 blocks.
Java
/gamerule fall_damage trueBedrock
/gamerule falldamage trueBedrock uses falldamage (all-lowercase, no separators).
Disable fall_damage
No fall damage from any height. Players and mobs land safely regardless of fall distance.
Java
/gamerule fall_damage falseBedrock
/gamerule falldamage falseDefault: true. Restore with /gamerule fall_damage true
What fall_damage does
Controls whether players and mobs take damage from falling. When false, no fall damage is dealt regardless of how far you fall.
Frequently asked questions
- Does fall_damage false also affect mobs?
- Yes — mobs also take no fall damage when this rule is disabled.
- What happened to fallDamage?
- Renamed to fall_damage in Java snapshot 25w44a. Bedrock uses /gamerule falldamage false.